Tuesday, April 10



  • Reading 3-3: The Fast-Forward, On-Demand, Network-Smashing Future of Television
  • Reading 3-4: Digital Cinema, Take 2



Well, It Turns Out That Lonelygirl Really Wasn't. New York Times, September 13, 2006.
One of the Internet's more elaborately constructed mysteries unravels. See also Lonelygirl15: Prank, Art or Both (NY Times, Sept. 17, 2006).

College Students and Computer, Video and Internet Games. Pew Research Center (press release), July 2003.
Highlights of a report examining gaming technology and entertainment among college students.

At Last, Movies to Keep Arrive on the Internet. The New York Times, April 3, 2006.
Six major studios announce the start of sales of movies that buyers can download and keep for watching at any time.


Second Life - a virtual world/MMOG.
A massively multiplayer online game
that describes itself as "an expansive online society, lived in and built by its participants."

Escape from SimCity. Slate, May 16, 2003.
A gaming review of Second Life.