| Game Theory and Business Strategy. | |
| REVIEW | Suggested Problems |
Problems 2 and 4
These problems provide practice for solving sequential games.
(a) {S,t} with payoffs of (1,0). Player A's equilibrium strategy is S; B's equilibrium strategy is "t if N." To characterize a rollback equilibrium, one must find the optimal strategy for a player, even if the player is never called upon to use it. In this case, although player B never has to select between "t" and "b," the fact that the player would select "t" is what makes playing "S" an equilibrium for player A.
(b) { N,N; b; d } with payoffs (2,3,2).
Player A's equilibrium strategy is "N and then N if b follows N or N if d follows N" or "Always N." Player B's equilibrium strategy is "b if N" (or just b). Player C's equilibrium strategy is "d if S" (or just d).
Again, the equilibrium specifies an action for every player at every decision node, even if that decision node is never reached. In the last two decision nodes for player A, player A would choose N. Because of this, player B selects b and player C selects d. Now considering the first period, player A chooses N.
(c) { S,S,N ; n,n,s } with payoffs of (4,5).